﻿using UnityEngine.UI;

public class DialogPurchaseTips : GenericDialog
{
    public Text tipsText;
    private void OnEnable()
    {
    }

    private void OnDisable()
    {
    }
    public void PurchaseSuccess()
    {
        tipsText.text = "购买成功。";
    }
    public void Reset()
    {
        tipsText.text = "购买失败。";
    }
}
